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Author |
Thread Statistics | Show CCP posts - 56 post(s) |

Killian Redbeard
3dge of D4rkness
40
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Posted - 2014.04.16 18:56:00 -
[1] - Quote
Proton Power wrote:We dont know how the "Tax" is going to work as of yet, but I dont' see why people will go out and put up POS's just because they can now.
As of today before patch you can buy a corp for almost nothing that allows you to put up POS's, not everyone is doing it.. Very little difference.
Also if POS's are also part of the system tax, a POS has very little reason to be used other than quicker jobs if the arrays still even have that bonus (Again we don't know those details yet either).
All in all, we need a lot more information.. On top of all these changes you also have the refinery/compression changes coming in, this patch is going to really change everything about production.. I think in the start we will see TONS of people jump on the POS/Industry bandwaggon, but after 2 months that number will drop drasticly, it won't be "new" anymore, and lets face it production is a job, mosst people dont play to work..
With the Refining Change you will get better processing at a POS than a hi-sec npc station and you can also be able to create the Compressed Ore at the POS.
The only issue I have with the changes so far is the dropping of the standings to put up Hi-Sec towers. I do not see the need to make this change. There are more pressing issues that need to be change than this mechanic that is working. |

Killian Redbeard
3dge of D4rkness
40
|
Posted - 2014.04.16 19:03:00 -
[2] - Quote
Weaselior wrote:Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. the reason to put cost scaling on a pos is because otherwise i would replace the eight component assembly arrays on my pos with a single one because slots are now infinite so you make it so that it's basically free if i install ten jobs but ramps up after that, if it's done right having two assembly arrays will mean that i can install basically 20 free jobs, etc etc like seriously people use some brains here
Why change the POS modules to have infinite number like the NPC stations? The Arrays have a set powergrid and CPU usage on the Tower. These should not be able to run infinite jobs even at scaling costs. |

Killian Redbeard
3dge of D4rkness
41
|
Posted - 2014.04.16 19:10:00 -
[3] - Quote
Weaselior wrote:Killian Redbeard wrote: Why change the POS modules to have infinite number like the NPC stations? The Arrays have a set powergrid and CPU usage on the Tower. These should not be able to run infinite jobs even at scaling costs.
because you're abolishing the entire concept of slots so you have the same system everywhere instead of a stupid and archaic system on pos
If we getting rid of slots are we getting rid of the specialized arrays and lab pos modules also? I only need 1 lab for ME/PE/Copying/Inventoion/ RE and I should only need 1 array to manufacturing anything I want since I have infinite jobs available. |

Killian Redbeard
3dge of D4rkness
41
|
Posted - 2014.04.16 19:22:00 -
[4] - Quote
Minerva Arbosa wrote: Thanks for inventing another way a person has the potential to steal from a corp. Glad you are creating more environments for griefers to play rather than true industrialists to have better facilities. Also, you all going to re-write the POS code anytime soon, knowing how screwed up that stuff is for permissions? Honestly, I would rather see that going on than you all adding more way for griefers and thieves to harass industrial corporations.
If you do all the researching, copying and invention at the NPC station you never have to put the BPO at the POS. You can just use the POS for Manufacturing and Refining. |
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